Roblox Saveinstance Script Site
local function serializeInstance(inst, depth, maxDepth) if depth > maxDepth then return nil end local node = { className = inst.ClassName, name = inst.Name, properties = getSafeProps(inst), values = {}, children = {}, } for _, child in ipairs(inst:GetChildren()) do if child:IsA("ValueBase") then local vprops = getSafeProps(child) table.insert(node.values, {class = child.ClassName, name = child.Name, properties = vprops}) elseif not child:IsA("ModuleScript") and not child:IsA("Script") and not child:IsA("LocalScript") then local cnode = serializeInstance(child, depth+1, maxDepth) if cnode then table.insert(node.children, cnode) end end end return node end
local function applyProps(inst, props) for k,v in pairs(props or {}) do if type(v) == "table" and v.x and v.y and v.z then inst[k] = Vector3.new(v.x,v.y,v.z) elseif type(v) == "table" and v.r then inst[k] = Color3.new(v.r,v.g,v.b) elseif type(v) == "table" and v.px then inst[k] = CFrame.new(v.px,v.py,v.pz) * CFrame.Angles(v.rx,v.ry,v.rz) else inst[k] = v end end end Roblox SaveInstance Script
-- Requires HttpService local HttpService = game:GetService("HttpService") local function serializeInstance(inst
local function getSafeProps(inst) local allowed = ALLOWLIST[inst.ClassName] or {} local props = {} for _, prop in ipairs(allowed) do local success, val = pcall(function() return inst[prop] end) if success then -- convert Vector3, Color3, CFrame to tables if typeof(val) == "Vector3" then props[prop] = {x=val.X,y=val.Y,z=val.Z} elseif typeof(val) == "Color3" then props[prop] = {r=val.R,g=val.G,b=val.B} elseif typeof(val) == "CFrame" then local p = val.Position; local r = {val:ToEulerAnglesXYZ()} props[prop] = {px=p.X,py=p.Y,pz=p.Z,rx=r[1],ry=r[2],rz=r[3]} else props[prop] = val end end end return props end maxDepth) if depth >
local ALLOWLIST = { Part = {"Anchored","CanCollide","Size","Material","Color"}, Model = {}, IntValue = {"Value"}, StringValue = {"Value"}, BoolValue = {"Value"}, }
local function instantiateNode(node, parent) local ok, inst = pcall(function() return Instance.new(node.className) end) if not ok then return nil end inst.Name = node.name or node.className applyProps(inst, node.properties) inst.Parent = parent for _, v in ipairs(node.values or {}) do local ok2, valInst = pcall(function() return Instance.new(v.class) end) if ok2 then valInst.Name = v.name applyProps(valInst, v.properties) valInst.Parent = inst end end for _, c in ipairs(node.children or {}) do instantiateNode(c, inst) end return inst end
MUITO OBRIGADO!!! Ja tava desistindo ja obrigado pela ajuda
Boa tarde Guilherme.
Eu que agradeço pelo comentário.
Grande abraço.
Dan (Daniel Atilio) valeu pela dica, eu fico muito agradecido, você me tirou de um apuro. OBRIGADO.
Bom dia Edilson.
Opa, obrigado pelo feedback.
Um forte abraço.