Trainer 0.1.0.1 - Far Cry 2

kernel32.ReadProcessMemory.argtypes = [wintypes.HANDLE, wintypes.LPCVOID, wintypes.LPVOID, wintypes.SIZE_T, wintypes.PSIZE_T] kernel32.ReadProcessMemory.restype = wintypes.BOOL

kernel32.WriteProcessMemory(handle, ctypes.c_void_p(address), value, len(value), None) kernel32.CloseHandle(handle)

import ctypes from ctypes import wintypes Far Cry 2 Trainer 0.1.0.1

# Assuming we're on Windows kernel32 = ctypes.WinDLL('kernel32', use_last_error=True)

# Define a process access flag PROCESS_VM_READ = 0x10 PROCESS_VM_WRITE = 0x20 kernel32

kernel32.WriteProcessMemory.argtypes = [wintypes.HANDLE, wintypes.LPCVOID, wintypes.LPVOID, wintypes.SIZE_T, wintypes.PSIZE_T] kernel32.WriteProcessMemory.restype = wintypes.BOOL

def write_memory(pid, address, value): handle = kernel32.OpenProcess(PROCESS_VM_WRITE, False, pid) if handle == 0: print("Failed to open process") return kernel32.ReadProcessMemory.argtypes = [wintypes.HANDLE

def read_memory(pid, address, length): handle = kernel32.OpenProcess(PROCESS_VM_READ, False, pid) if handle == 0: print("Failed to open process") return None

# Reading data = read_memory(pid, address, 4) print(f"Read: {data}")

# Example usage if __name__ == "__main__": # Replace 'pid' with the actual process ID of Far Cry 2 # Replace 'address' with the memory address you're interested in # Replace 'value' with the bytes you want to write pid = 12345 address = 0x100000 value = b'\x90\x91'

# Define argument and return types kernel32.OpenProcess.argtypes = [wintypes.DWORD, wintypes.BOOL, wintypes.DWORD] kernel32.OpenProcess.restype = wintypes.HANDLE

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